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Article Design By http://www.digital-web.com

The Design in Theory and Practice column is dedicated to helping the reader gain a better understanding of Web design. The first step in this process is getting a grasp on the fundamentals. To achieve this, we need to realize that the discipline of Web design is inherently part of a larger whole. The fundamental concepts underlying Web design have been inherited from the larger field of design, and indeed from other art forms in general. This means that we need to momentarily step away from the medium of the Web and adopt a broader perspective.

Introduction

The elements of design discuss the components of the composition itself, and provide the designer with a basic set of tools to begin working with.

In The Principles of Design we looked at half of the basic tenets that underlie the field of design. The principles of design represent the basic assumptions of the world that guide the design practice, and deal with the arrangements of objects in any given composition. In this column we investigate the other half of the tenets, the elements of design, in an effort to bring together a solid foundation on which we can base all future investigations.

What are Elements of Design?

The elements of design are the basic components used as part of any composition. They are the objects to be arranged, the constituent parts used to create the composition itself. In most situations the elements of design build upon one another, the former element helping to create the latter, and the elements described in this column are arranged as such. We will be focusing on the elements of point, line, form (shape), texture and color.

Point

A point is an element that has position, but no extension. It is a single mark in space with a precise, but limited, location. Alone it can provide a powerful relation between negative and positive space, but when grouped with other points the Gestalt grouping principal of closure tends to kick in and the brain compulsively connects the points together. Line or form is a natural result of multiple points in space.

Point Multiple points in space Closure
Point Multiple points in space Closure

Line

A line is an element characterized by length and direction. Lines create contours and form, and are often used to convey a specific kind of feeling or point to an important feature in a design. Lines are also used to create perspective, and dominant directional lines are often adopted to create a sense of continuance in a composition. In addition, lines that are grouped together often create a sense of value, density or texture.

Organic line Rigid line Differing line weights
Organic Rigid Differing weights

Form (Shape)

The simplest definition of shape is a closed contour, an element defined by its perimeter. The three basic shapes are: circle, rectangle (square) and triangle. Form is the shape and structure of a dimensional element within a given composition. Form can be both two-dimensional and three-dimensional and can be realistic, abstract or somewhere in between. The terms form and shape are often used synonymously, which is why they are both included here. In reality, form is derived from the combination of point, line and shape.

A closed contour Dimensional forms
Contour Dimensional

Texture

Texture is used to create surface appearance, and relates to the physical make-up of a given form. Texture often refers to the material that something is made of, and can be created using any of the elements previously discussed. Texture is both a visual and a tactile phenomenon.

Rough texture Organic texture
Rough texture Organic texture

Color

Color is the response of the eye to differing wavelengths of radiation within the visible spectrum. The visible spectrum is what we perceive as light. It is the part of the electromagnetic spectrum that we can see. The typical human eye will respond to wavelengths between 400-700 nanometers (nm), with red being at one end (700 nm), violet at the other (400 nm) and every other color in between these two.

There are many different kinds of color systems, and many different theories on color. We will get into that kind of detail in a later column. For now we will focus on the basics, using a color wheel for illustration purposes. There are three main components of color:

  • Hue: Where the color is positioned on the color wheel. Terms such as red, blue-green, and mauve all define the hue of a given color.
  • Value: The general lightness or darkness of a color. In general, how close to black or white a given color is.
  • Saturation: The intensity, or level of chroma, of a color. The more gray a color has in it, the less chroma it has.
Hue, value, saturation examples

Color harmonies

Color harmonies serve to describe the relationships certain colors have to one another, and how they can be combined to create a palette of color.

  • Complementary: A complementary relationship is a harmony of two colors on the opposite side of the color wheel. When complementary colors are placed side-by-side they tend to enhance the intensity (chroma) of each other, and when they are blended together they tend to decrease the intensity of each other.
  • Analogous: An analogous relationship is a harmony of colors whose hues are adjacent to one another on the color wheel. Analogous colors tend to be families of colors such as blues (blue, blue-violet, blue-green) and yellows (yellow, yellow-orange, yellow-green).
  • Triadic: A triadic relationship is a harmony of three colors equidistant from one another on the color wheel. Primary colors and secondary colors are examples of color triads.

In these examples, a subtractive color space was used for illustrative purposes.

Complementary color harmony Analogous color harmony Triadic color harmony
Complementary Analogous Triadic

Color spaces

Color is typically organized in a hierarchal fashion, based on how colors are mixed. A color space helps to define how the colors are mixed, based on the medium in which the colors are used. There are two different kinds of color spaces:

  • Subtractive: A subtractive color space is the traditional color space that most people refer to when they talk about color. It is pigment-based color, as in the mixing of paint. In a subtractive color space, the pigments manipulate the wavelengths that our eyes see. The absence of any pigment produces white, and all pigments blended together produces black.
    • Primary colors: Red, yellow, blue
    • Secondary colors: Orange, green, violet
  • Additive: An additive color space is an electronic color space. It is light-based color, as in the mixing of color on the computer. In an additive color space, light is added to the screen in differing amounts to produce color. The absence of any light is black, the presence of all light, or light at full intensity, is white.
    • Primary colors: Red, green, blue
    • Secondary colors: Yellow, magenta, cyan
Subtractive color space Additive color space
Subtractive color space Additive color space

Related Concepts

There are many additional concepts that are related to the elements of design. These can include specific terms and/or techniques that are in some way based on one or more of the above ideas. In they end, they add to the collection of compositional tools available for use by the designer.

Typography

Typography is the art of arranging typefaces, selecting style, line spacing, layout and design as a means of solidifying language. There are many facets to typography, and only a brief investigation will be started here based around some common terms.

  • Baseline: The line on which all letters rest.
  • Beardline: The line reached by the descenders of lowercase letters.
  • Bowl: The round or elliptical parts of a letterform.
  • Cap line: The line reached by the top of uppercase letters.
  • Counter: The white space enclosed by a letterform, whether completely or partially.
  • Extenders: Extenders are the parts of letters that extend either below the baseline (descenders) or above the midline (ascenders).
  • Midline: The top of lowercase letters such as a, c, e and the top of the torso of lowercase letters such as b, d.
  • Serif: A stroke added to either the beginning or end of one of the main strokes of a letter.
  • Stem: The main stroke of a letter that is generally straight and not part of a bowl.
  • Topline: The line reached by the ascenders of lowercase letters.
  • X-height: The distance between the baseline and midline of an alphabet. The x-height is usually the height of the unextended lowercase letters.
Typographic examples

Pattern

Pattern is the repetition of shape or form. It can also reflect the underlying structure of a design by organizing the surfaces or objects in the composition. There are many different kinds of patterns:

  • Flowing: A flowing pattern is based on the repetition of an undulating line, and reflects a natural meandering through a composition.
  • Branching: A branching pattern is the repetition of forking lines, or patterns of deviation. These kinds of patterns can be found in almost all plants, and in many other places in the natural world.
  • Spiraling: A circular pattern, or a pattern that winds in and around itself.

Movement

Movement can be defined as motion of objects in space over time, and is often described in one of two ways:

  • Literal: Literal movement is physical movement. Examples of literal movement include: Products such as the automobile, motion pictures and dance.
  • Compositional: Compositional movement is the movement of the viewer’s eye through a given composition. Compositional movement can be either static or dynamic. Static movement jumps between isolated parts of a composition. Dynamic movement flows smoothly from one part of the composition to another.

Conclusion

We have thoroughly explored the fundamental concepts of the field of design. The principles of design give us a way of looking at the world. The overarching axioms of the profession affect the designer universally, and provide guidance for any composition. The elements of design discuss the components of the composition itself, and provide the designer with a basic set of tools to begin working with.

In order to explore the fundamentals of design, we needed to step back a bit away from any one medium. Now it is time to focus in on the Web. In the next column we will investigate the constraints of designing for the Web that can effect how we make use of the principles and elements of design. We will look at medium-specific concepts, such as screen resolution, graphics compression and color mixing in additive spaces.

Call for Submissions

The fourth column in the Design in Theory and Practice column will be a review of concepts discussed in the previous three. We will tie together everything we have looked at so far, taking all of the principles and elements of design and seeing how they are put into practice. We will use the medium of the Web to find real-world examples of how this is done.

In order to do this, we will need examples of Web sites that make good use of one or more of the fundamental concepts we have been talking about. If you know of any sites that do, please send me an email (or post a comment) explaining why you think so, and a link to the site for consideration. I will include as many of them as I can.

Additional Resources and References

There are many resources available about all of the topics covered in this article, both online and off. The following is a small list of some of the ones I am aware of, but is by no means exhaustive.

Related resources on the Web

  1. Art, Design, and Visual Thinking
  2. Wikipedia.org/wiki/typography
  3. Typographica - A Journal of Typography
  4. Counterspace
  5. Munsell Color Science Laboratory
  6. Pantone

Related books

  1. The Pantone Guide to Communicating with Color
  2. The Elements of Color
  3. The Elements of Typographic Style

It mattered, too, on an individual level. A new informality in work clothes signaled that the era of the Man in the Gray Flannel Suit was over. The look and feel of the tech tools we adopted--from cell phones to laptops to the Internet itself, heralded a new way of working that was open and collaborative. And more than a few cool companies rejected the Dilbertized view of a bland-on-bland workplace and created environments that were fresh and authentic.

And now, nearly nine years after Fast Company's debut, we're as passionate and committed as ever to design--not least because design matters now more than ever. Most companies understand that a product must be more than the sum total of its functioning parts--because today's customer first experiences a product through its design. Whether it's Jonathan Ive's iPod or Tom Ford's final collection for Gucci, a product must speak to a customer's emotions--and emotions are sparked by design. And so design, when it is done well, is deeply rooted in a corporation's culture. It reflects the real idea behind a product and, by extension, behind the company that created it. Design shapes a company's reason for being; it has become an undeniably transformative force in business and society.

Roger Martin, dean of the University of Toronto's Rotman School of Management, says as much in a recent essay, when he writes that design "has emerged as a new competitive weapon and key driver of innovation. Leveraging the power of design across all aspects of a business can establish and sustain an organization's unique competitive advantage."

So who are the people who demonstrate design's power and promise? You're about to meet them. We've assembled a first-of-its-kind report on 20 masters of design: the high-impact innovators and creators who reveal the scope and dynamism of design. They define what design means today.

In putting together this series of profiles, we followed a key design principle: collaboration. Recognizing that a designer's true power comes through working with many partners, we sought out the help of many design pros--11, to be exact. These mentors to the masters--who hold top posts at universities, cultural institutions, and companies--scouted out the tops in the field for this inaugural package. (See "A Jury of Their Peers," below.) We asked them to look beyond the legends--grand masters like Frank Gehry, Philippe Starck, and Michael Graves--and point us to fresh heroes and heroines who are designing new ways of working, competing, learning, leading, and innovating.

We also sought to mirror the real world of design. Today's designers frequently cross disciplines, from architecture to graphic arts to industrial design to film to animation. So we created five categories that reflect this boundarylessness--that embrace all of the design world and reframe it in a new way.

Peak Performers are design leaders and influential thinkers who are at the top of their game. Impact Players have recently completed a product or project that's moving markets and advancing design thinking. Game Changers are redefining and reconfiguring the rules of design. Collaborators aren't designers per se--they're allies who help make great design happen. The Next Generation presents the rising stars who will lead the design world in the next 5 to 10 years. Taken together, these 20 masters are in the vanguard of today's design revolution. They are shaping the future of business.

As we researched this package, we realized firsthand that design's power runs far deeper than aesthetics. Chris Bangle, BMW's design chief, once said that the "definition semanticists use for 'design' is meaning. Where there is meaning, there is design." Put another way, behind every design is a process--a thought process. And that process transcends design itself. If you are mapping out a sales strategy, or streamlining a manufacturing operation, or crafting a new system for innovating--if you work in the world of business--you are engaged in the practice of design.

The Principles of Design

There are many basic concepts that underly the field of design. They are often categorized differently depending on philosophy or teaching methodology. The first thing we need to do is organize them, so that we have a framework for this discussion.

We can group all of the basic tenets of design into two categories: principles and elements. For this article, the principles of design are the overarching truths of the profession. They represent the basic assumptions of the world that guide the design practice, and affect the arrangement of objects within a composition. By comparison, the elements of design are the components of design themselves, the objects to be arranged.

Let’s begin by focusing on the principles of design, the axioms of our profession. Specifically, we will be looking at the following principles:

  • Balance
  • Rhythm
  • Proportion
  • Dominance
  • Unity

Balance

Balance is an equilibrium that results from looking at images and judging them against our ideas of physical structure (such as mass, gravity or the sides of a page). It is the arrangement of the objects in a given design as it relates to their visual weight within a composition. Balance usually comes in two forms: symmetrical and asymmetrical.

Symmetrical

Symmetrical balance occurs when the weight of a composition is evenly distributed around a central vertical or horizontal axis. Under normal circumstances it assumes identical forms on both sides of the axis. When symmetry occurs with similar, but not identical, forms it is called approximate symmetry. In addition, it is possible to build a composition equally around a central point resulting in radial symmetry1. Symmetrical balance is also known as formal balance.

Asymmetrical

Asymmetrical balance occurs when the weight of a composition is not evenly distributed around a central axis. It involves the arranging of objects of differing size in a composition such that they balance one another with their respective visual weights. Often there is one dominant form that is offset by many smaller forms. In general, asymmetrical compositions tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.

Horizontal symmetry
Horizontal
symmetry
Approximate symmetry
Approximate
horizontal symmetry
Radial symmetry
Radial
symmetry
Asymmetry
Asymmetry

Rhythm

Rhythm is the repetition or alternation of elements, often with defined intervals between them. Rhythm can create a sense of movement, and can establish pattern and texture. There are many different kinds of rhythm, often defined by the feeling it evokes when looking at it.

  • Regular: A regular rhythm occurs when the intervals between the elements, and often the elements themselves, are similar in size or length.

  • Flowing: A flowing rhythm gives a sense of movement, and is often more organic in nature.

  • Progressive: A progressive rhythm shows a sequence of forms through a progression of steps.

Regular rhythm
Regular
rhythm
Flowing rhythm
Flowing
rhythm
Progressive rhythm
Progressive
rhythm

Proportion

Proportion is the comparison of dimensions or distribution of forms. It is the relationship in scale between one element and another, or between a whole object and one of its parts. Differing proportions within a composition can relate to different kinds of balance or symmetry, and can help establish visual weight and depth. In the below examples, notice how the smaller elements seem to recede into the background while the larger elements come to the front.

Proportion example 1
Proportion example 2

Dominance

Dominance relates to varying degrees of emphasis in design. It determines the visual weight of a composition, establishes space and perspective, and often resolves where the eye goes first when looking at a design. There are three stages of dominance, each relating to the weight of a particular object within a composition.

  • Dominant: The object given the most visual weight, the element of primary emphasis that advances to the foreground in the composition.

  • Sub-dominant: The element of secondary emphasis, the elements in the middle ground of the composition.

  • Subordinate: The object given the least visual weight, the element of tertiary emphasis that recedes to the background of the composition.

In the below example, the trees act as the dominant element, the house and hills as the secondary element, and the mountains as the tertiary element.

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